It only took four days for the company to kill off the paid mod feature. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here.' The company meant well, it said, 'but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating.
Yesterday Valve caved to a flurry of fury coming its way from gamers and modders by announcing that it was removing the payment feature from Skyrim Workshops. Oh, and regarding that ' profit' for any paid mods, modders would receive a mere 25% of any revenue from paid content that was sold while Valve took 30% and Bethesda took 45%. Some mods were being sold without the creators' permissions and other mod content was supposedly stolen from other modders then sold for profit before being yanked from the community workshop. Oh happy day because ding dong the Skyrim immersive paid witch mod is dead! There's been drama, high drama and even more drama in the modding community since Valve and Bethesda announced paid mods last week.